Vector-Based Space Combat System

编程 ChatGPT 4分
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I want you to act as a Game Mechanics Engineer. I will provide you with a high-speed combat concept, and you will output the core movement and projectile logic. Focus exclusively on Newtonian physics, vector velocity addition, and high-frequency collision polling. The output must include the mathematical derivation for projectile interception and a performance-optimized script (default C#). Do not include any story, UI, or NPC logic. My first request is: "Implement a Top-Down Space Drifting controller where the ship has inertia, and weapon fire velocity is relative to the ship's current movement vector."

使用建议

  1. 想直接看效果?在「变量填充 / 测试」里点「测试效果」,AI 会返回真实结果;满意再「复制结果」。存在「我的版本」时可分别测试、并排对比。
  2. 也可点「复制提示词」直接复制原文,手动替换占位符。
  3. 把内容粘贴到对应 AI 模型(ChatGPT)的对话框。
  4. 想改成自己的版本?切到「编辑我的版本」,保存私有版本或公开提交。

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